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Writer's pictureDonavon Houston

SOUNDSCAPE BRAINSTORM

Updated: Sep 29, 2022

Okay, so I want to make sure that my story isn't overly explicit. It is NOT music and shouldn't come off as one after the other audio tale but instead a "squintable" amalgamation of a story. I want to avoid having it be overly structured, but I do want it to be more understood than last time. I want to tell a surreal story of a guy's bad day. Or possibly a bad guy's day. I already had some ideas that would leave room for interpretation such as starting his day off with ice clinking in a glass as well as a possible heart rate-sounding beep I believe was taken from a halo game. I do think it's funny how many people recorded the same sounds basically. Myself included. Knocking, crowds, ice. Some ice sounds were better than others for the narrative I'm trying to push. I don't want to tell my story too fast. Intersecting visible chapters of the story with surreal sounds that could probably signify his mental state. The sounds slowly get worse/weird as our character plummets down this bad day. If I'm able to record my own sounds again as done in the pop quiz, I'm gonna add some more atmospheric effects that help bring some of the project full circle. I still want to make it a point to avoid it being extremely on the nose, but I want mine to stand out as a story that is graspable at some point. I feel like a lot of that will lie in its title. Something that also doesn't deliver on the nose but helps the audience know what tone this was approached with. I want to tell a sad story like a psychological thriller combined with opera. The context matters during, as in sounds possibly being reused and repurposed based on context, and after when things get slightly more explained because it was still a whirlwind of noise.



ps low quality image used on purpose







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